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21. MTU/wreck changes - in Player Features and Ideas Discussion [original thread]
You guys either can't read or choose not to. This change affects MTU's and the noctis, saying use a noctis doesn't really affect the idea one way or another. This isn't a "I want wrecks to move faster when tractored" idea, it's a "change how wre...
- by Lyra Gerie - at 2016.04.24 17:03:25
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22. MTU/wreck changes - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: Obligatory "get a Noctis" comment. Seriously, if you want to pull in wrecks faster, get a Noctis. Pretty much what I'm suggesting. In fact tractors on ships should have their pull speed done by wreck mass as well. Since ...
- by Lyra Gerie - at 2016.04.24 16:15:20
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23. MTU/wreck changes - in Player Features and Ideas Discussion [original thread]
The MTU is a nice little gadget that can help players out a lot but I feel like it's a little over the top in it's current iteration and changing it could allow for more variation in the line of available MTUs. The two things I would like to see ...
- by Lyra Gerie - at 2016.04.24 14:55:16
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24. New "Bribery" skill? - in Player Features and Ideas Discussion [original thread]
I would love to see this require those tokens you can only get in low sec to fix your standing. would make that market a whole lot more interesting.
- by Lyra Gerie - at 2016.04.22 23:44:12
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25. Assault Frigates.... - in Player Features and Ideas Discussion [original thread]
I like the idea of increasing the requirements for T3D's to reflect how they are now. As for the assault frigates, a cap booster based prop mod that would give it a temporary high burst of speed to either out maneuver enemies or push it's way in a...
- by Lyra Gerie - at 2016.04.22 19:23:49
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26. Limited Cyno generators: command ship generated pings - in Player Features and Ideas Discussion [original thread]
Sounds solid. I don't like the idea of a covert one of these, too powerful and hard to counter, if you want to set up bombing runs do the legwork before hand or have a fleet member make you a bombing perch. As for nit picking it, maybe have it so...
- by Lyra Gerie - at 2016.04.20 21:42:33
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27. Fleet warp speed booster - in Player Features and Ideas Discussion [original thread]
Yes, but not because BS are slow. I think with the increasing grid sizes ships and players should be faster and have longer range to compensate because the game can now allow for it. Anything that gives players more control over their ability to ...
- by Lyra Gerie - at 2016.04.13 20:27:37
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28. Bump up difficulty for scanning sigs (not combat) - in Player Features and Ideas Discussion [original thread]
Honestly, exploration should be finding sites, maybe finding something that leads to a constellation or specific star system forcing you to actually explore as opposed to just scanning down sites. These sites that your lead to could be more hacki...
- by Lyra Gerie - at 2016.04.11 19:01:32
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29. CCP, let us build Upwell Palatine Citadels 10km taller - in Player Features and Ideas Discussion [original thread]
I would hope the palatine gets it's own model down the line. Something that makes it look as rediculous as it's price because yeah, right now it's a bit lame.
- by Lyra Gerie - at 2016.04.11 18:56:49
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30. 'WWB' backgrounds incorrect - in Player Features and Ideas Discussion [original thread]
Rowells wrote: Lyra Gerie wrote: The reasoning behind it is that goons are behind it. You might be in the coalition but goonswarm is at the coalitions heart. While you yourself might not be a goon, you're under their umbrella so to speak. Wh...
- by Lyra Gerie - at 2016.04.09 22:00:21
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31. 'WWB' backgrounds incorrect - in Player Features and Ideas Discussion [original thread]
The reasoning behind it is that goons are behind it. You might be in the coalition but goonswarm is at the coalitions heart. While you yourself might not be a goon, you're under their umbrella so to speak. When the CFC or imperium do something tha...
- by Lyra Gerie - at 2016.04.09 19:07:06
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32. Mobility concept - in Player Features and Ideas Discussion [original thread]
Saying what you have I feel you don't understand that a lot of these structures can be used similarly to the MCV. The deployable structures for one allow any ship with a decent cargo bay the ability to travel and set up a campsite so to speak. If ...
- by Lyra Gerie - at 2016.04.07 00:33:10
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33. Mobility concept - in Player Features and Ideas Discussion [original thread]
Both ideas have some merit, however with their current push for new structures this is an idea that might be on the back burner until more structures are out than just citadels. The second idea is actually a better one because of my argument aga...
- by Lyra Gerie - at 2016.04.06 22:56:14
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34. Sticky:[Citadel] Capital Escalations and Drifter Boss - in Wormholes [original thread]
Can these or will these new NPC drifters travel using wormholes? If you intend to add this down the line would they prefer certain wormholes over others (C5 and higher for example) or will they travel anywhere without preference? This might also...
- by Lyra Gerie - at 2016.04.05 00:40:01
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35. Replace sleeper blue loot with bountys - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: I was thinking its just more fun to have people hauling their wealth around like it is in WH's This is the most important idea here. The fact that wealth initially isn't just a value but an asset means it can lead to con...
- by Lyra Gerie - at 2016.03.28 04:50:04
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36. Replace sleeper blue loot with bountys - in Player Features and Ideas Discussion [original thread]
Arya Regnar wrote: OH HELL NO. More safe ratting where the loot is automatically safe in your wallet? I say remove all the bounties and make every kind of space like wormhole space instead... I concur and suggest hijacking this thread for ...
- by Lyra Gerie - at 2016.03.26 15:52:38
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37. Replace sleeper blue loot with bountys - in Player Features and Ideas Discussion [original thread]
Or a less game breaking way would be to include maybe 1 or 2 extra pieces of blue loot. CCP won't make it easier to make isk off wormholes.
- by Lyra Gerie - at 2016.03.26 13:12:34
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38. I'd love to see some major improvements or docking - in Player Features and Ideas Discussion [original thread]
Khannea Sun-Tzu wrote: The Bigpuns wrote: I'd rather ccp spent their programming time on stuff to improve gameplay and content tbh. CCP is one of the most successful game companies world wide. They don't need to parcel or ration - they ca...
- by Lyra Gerie - at 2016.03.20 22:30:30
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39. Battle flashes across system - in Player Features and Ideas Discussion [original thread]
I like the idea for it's merit not realism. If a large battle is occurring it would be pretty neat to see occasional flashes of light in the distance. The comm chatter is a bit over the top, but given the recent adjustments to the game including l...
- by Lyra Gerie - at 2016.03.12 19:27:57
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40. Add repair option to drones in bay using nanite repair paste - in Player Features and Ideas Discussion [original thread]
In larger battles you might run into people pulling drones and repairing but given how long it can take to repair modules and if it's similar when repairing drones it probably wouldn't be common or even feasible for some. That said I think there w...
- by Lyra Gerie - at 2016.03.03 22:32:47
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